module Base
{
 
    item 250Tank1
    {
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   1,
        MaxCapacity = 250,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 250Tank2
    {
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   2,
        MaxCapacity = 250,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 250Tank3
    {
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   3,
        MaxCapacity = 250,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 250Tank8
    {
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   3,
        MaxCapacity = 250,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

  

    item 500Tank1
    {
        Weight	=	20.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   1,
        MaxCapacity = 500,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 500Tank2
    {
        Weight	=	20.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   2,
        MaxCapacity = 500,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 500Tank3
    {
        Weight	=	20.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   3,
        MaxCapacity = 500,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }


    item 500Tank8
    {
        Weight	=	20.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   3,
        MaxCapacity = 500,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }


    item 1000Tank1
    {
        Weight	=	30.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   1,
        MaxCapacity = 1000,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 1000Tank2
    {
        Weight	=	30.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   2,
        MaxCapacity = 1000,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 1000Tank3
    {
        Weight	=	30.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   3,
        MaxCapacity = 1000,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }

    item 1000Tank8
    {
        Weight	=	30.0,
        Type	=	Normal,
        DisplayName	=	Storage Tank,
        Icon	=	CarGastank,
        VehicleType =   3,
        MaxCapacity = 1000,
        ConditionAffectsCapacity = true,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 60,
        MechanicsItem = TRUE,
    }
	fixing Fix BigTank Welding
	{
	   Require : 250Tank1;250Tank2;250Tank3;250Tank8;500Tank1;500Tank2;500Tank3;500Tank8;1000Tank1;1000Tank2;1000Tank3;1000Tank8,
	   GlobalItem : BlowTorch=5,
	   ConditionModifier : 1.2,

       Fixer : SmallSheetMetal; MetalWelding=6;Mechanics=7,
	}

	

}
