module Base
{

	model Vehicles_WheelFR01
	{
		mesh = vehicles/WheelFR01,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR03
	{
		mesh = vehicles/WheelFR03,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR04
	{
		mesh = vehicles/WheelFR04,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR05
	{
		mesh = vehicles/WheelFR05,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFR06
	{
		mesh = vehicles/WheelFR06,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRDatsun
	{
		mesh = vehicles/WheelFRDatsun,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL1
	{
		mesh = vehicles/WheelFRL1,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL2
	{
		mesh = vehicles/WheelFRL2,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL3
	{
		mesh = vehicles/WheelFRL3,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL3DBL
	{
		mesh = vehicles/WheelFRL3DBL,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL4
	{
		mesh = vehicles/WheelFRL4,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL5
	{
		mesh = vehicles/WheelFRL5,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL5jur
	{
		mesh = vehicles/WheelFRL5jur,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL6
	{
		mesh = vehicles/WheelFRL6,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL6jur
	{
		mesh = vehicles/WheelFRL6jur,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRL7
	{
		mesh = vehicles/WheelFRL7,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRLPD1
	{
		mesh = vehicles/WheelFRLPD1,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRPD1
	{
		mesh = vehicles/WheelFRPD1,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFROR1
	{
		mesh = vehicles/WheelFROR1,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS1
	{
		mesh = vehicles/WheelFRS1,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS2
	{
		mesh = vehicles/WheelFRS2,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS3
	{
		mesh = vehicles/WheelFRS3,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRS4
	{
		mesh = vehicles/WheelFRS4,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRTrans
	{
		mesh = vehicles/WheelFRTrans,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRXL1
	{
		mesh = vehicles/WheelFRXL1,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelFRXL1DBL
	{
		mesh = vehicles/WheelFRXL1DBL,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL
	{
		mesh = vehicles/WheelMIL,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL2
	{
		mesh = vehicles/WheelMIL2,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL3
	{
		mesh = vehicles/WheelMIL3,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL3DBL
	{
		mesh = vehicles/WheelMIL3DBL,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheelMIL3DBLFAKE
	{
		mesh = vehicles/WheelMIL3DBLFAKE,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_Wheeltrac1
	{
		mesh = vehicles/Wheeltrac1,
        shader = vehiclewheel,
		scale = 0.004519,
	}

	model Vehicles_WheeltracXL1
	{
		mesh = vehicles/WheeltracXL1,
        shader = vehiclewheel,
		scale = 0.004519,
	}
	
		model Vehicles_WheelFRMustang
	{
		mesh = vehicles/WheelFRMustang,
        shader = vehiclewheel,
		scale = 0.004519,
	}
}